Star Citizen - Chris Roberts dreht auf...

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Bandito
Diva

Beitrag von Bandito »

Mailman hat geschrieben: Di. 28.3.2017 18:03 Stundenlang, wenn du willst :kinggrin:
... wenn er noch einmal Oblivion sagt ...

:D
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Mailman
Kacknerd

Beitrag von Mailman »

Das war damals auf meinem ersten XPS Notebook. Das war noch SingleCore... :silly:
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Blind Fish
UE25er

Beitrag von Blind Fish »

und da war der Monitor vom XPS noch in Ordnung :D
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cLam
Einen im Tee

Beitrag von cLam »

Rukh hatte noch so etwas wie eine Frisur. Na gut, zumindest Haare.
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Mailman
Kacknerd

Beitrag von Mailman »

Blind Fish hat geschrieben: Mi. 29.3.2017 18:24 und da war der Monitor vom XPS noch in Ordnung :D
Wottsefack? Das weißt du noch?
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Rukh
E-Obba

Beitrag von Rukh »

cLam hat geschrieben: Mi. 29.3.2017 18:43 Rukh hatte noch so etwas wie eine Frisur. Na gut, zumindest Haare.
Lang lang ists hair
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Mailman
Kacknerd

Beitrag von Mailman »

Rukh hat geschrieben: Mi. 29.3.2017 21:04
cLam hat geschrieben: Mi. 29.3.2017 18:43 Rukh hatte noch so etwas wie eine Frisur. Na gut, zumindest Haare.
Lang lang ists hair
Bei dir war's Hair nie lang! :silly:
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CaesarCommodus
Dad Vader

Beitrag von CaesarCommodus »

Ich habe sowieso den längsten Pferdeschwanz von Euch.
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Blind Fish
UE25er

Beitrag von Blind Fish »

Mailman hat geschrieben: Mi. 29.3.2017 20:35
Blind Fish hat geschrieben: Mi. 29.3.2017 18:24 und da war der Monitor vom XPS noch in Ordnung :D
Wottsefack? Das weißt du noch?
:D ich staune oft, was für Kram in meinem Hirn hängenbleibt :silly2:
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Rukh
E-Obba

Beitrag von Rukh »

Mailman hat geschrieben: Mi. 29.3.2017 22:10
Rukh hat geschrieben: Mi. 29.3.2017 21:04
cLam hat geschrieben: Mi. 29.3.2017 18:43 Rukh hatte noch so etwas wie eine Frisur. Na gut, zumindest Haare.
Lang lang ists hair
Bei dir war's Hair nie lang! :silly:
Oh doch, aber das war long vor Deiner Zeit ...
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Mailman
Kacknerd

Beitrag von Mailman »

Oha, die 3.0 steht in den Startlöchern. Dann geht es endlich auf die Oberfläche.

The next Release is a major milestone for us, as it will be the first time the community will get to experience the Planetary Tech in a Live build. Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch.
...
With the debut of 3.0 at the end of June we’re starting with the three Moons around Crusader; Cellin, Yela and Daymar. In addition, we’re hoping to also get the Planet-like Asteroid Delamar and its landing zone Levski in as a “Stretch” goal. Then as we move through the year the universe will expand to include all the main landing zones for Stanton. We had originally hoped to deliver most of the Stanton Landing Zones with the first release of Planetary Tech, but that proved optimistic once the talented team at Behaviour, who had built ArcCorp, Levski, Grim HEX and had begun work on the remaining landing zones of Stanton, moved off Star Citizen and onto another Behaviour project in December. We had been steadily shifting our reliance away from external resources and we felt it would be unfair to block them from the opportunity to work on their own game. Unfortunately, replacing an Environment team of over 20 is no small task, which has set back the progress we had originally planned to make on the landing zones of Stanton. As of today, we have just abut replaced the team with internal hires and we are continuing to hire additional environment artists as fast as we can find ones that meet our quality bar. The Environment Team is now some 37 artists strong, so long term we feel we are better situated to deliver the vast amount of locations that Star Citizen and Squadron 42 needs.
...
Rather than make everyone wait for the landing zones to all be completed we decided the best course of action would be to get the Planetary Tech and the other improvements in everyone’s hands as soon as possible. Our goal for 3.0 is to again do what we found so valuable when building Arena Commander: involve the community as soon as possible. More than any other process, it is YOUR feedback that helps further Star Citizen’s development… which means that we need you on our moons with this next release. The worlds we’re creating are massive, and giant planets mean we need a lot of eyes (and mice, keyboards and flight sticks) making sure they’re up to par. How big do I mean? It takes about four and half hours to circumnavigate the Cellin in a Dragonfly at full afterburn or twelve and half days of walking! If every single person registered through RSI today stood on the same moon at the same distance, they wouldn’t even see each other. There’s a lot to explore and a LOT to test in this massive step forward for Star Citizen.

Und es kommt noch vieles dazu:
While the Planetary Tech is maybe the biggest headline, it is just one of the many new pieces of tech that will debut with 3.0. With the increased detail of the Weekly Studio reports, you’ve been seeing glimpses of fundamental systems that we have been building that will dramatically increase the ability to interact and be immersed in the universe of Star Citizen. Systems like Item 2.0 with its new Player Interaction Mode that allows for a much wider variety of actions and gameplay, such as managing a wider array of your ship’s functions to using and manipulating items like you can in real-life. Or the Entity Owner Manager that will allow us to persist proper state on Players, Ships and Items no matter where they are, even if not in memory or owned by a Player. If your ship is shot up, it will still be shot up when you log back in or return to spot you left it on a Moon. Or the completely new dynamic Physics Grid System that handles the needs of planets and the wide-open reaches of space. You can stand on a Moon as it rotates on its axis, watching the sun rise and fall! Or Cargo and Kiosks that will open the possibility of Professions by allowing Players to earn money as a Trader, Hauler or Pirate. Of course Haulers need protection and Pirates need hunting, which creates opportunities for Mercenaries and Bounty Hunters via the new MobiGlas Mission App. Or the debut of Subsumption’s Mission system which provides a scalable and flexible system that is tightly integrated with our new AI systems, allowing us to generate challenging encounters and scenarios on the fly as well as creating a structure for multipart and narrative missions longer term.
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kawu
D.O.O.F.

Beitrag von kawu »

Das wichtigste hast du vergessen:
https://robertsspaceindustries.com/comm ... 7-Free-Fly
This weekend from April 14th to April 18th we’re giving everyone the chance to FLY FREE one of our flagship… ships, the Anvil Super Hornet.
If you already have a Star Citizen account, you can log in and the ship will be available to you in all game modes.
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Mailman
Kacknerd

Beitrag von Mailman »

Es gibt mal wieder einen Concept Sale.

https://robertsspaceindustries.com/comm ... -Aopoa-Nox

Die AOPOA NOX. Ein kleines Schiff, welches vor allem auf Planetenoberflächen eine gute Figur machen dürfte. Besonders an solchen Sales ist, dass sie mit einer LTI kommen (LifeTime Insurrance). Sprich, das Schiff ist später lebenslang versichert und muss nicht mittels Ingame Währung vor Zerstörung geschützt werden.
Zudem sind solche Pakete ganz beliebt für Upgrades. Wenn man nämlich ein LTI Schiff per Upgrade in ein größeres umwandelt, dann bleibt die LTI bestehen.

The Nox is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Nox poster and then once the in-game model is finished you will also be given an in-game Nox mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.

If you’d like to add one to your fleet, they’re available in the pledge store until July 3rd, 2017. You can also view a detail of the Nox in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Aopoa Nox brochure.
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches.
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Mailman
Kacknerd

Beitrag von Mailman »

:eek: wir werden alle sterben!
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Mailman
Kacknerd

Beitrag von Mailman »

Also der Flug von Port Olisar in den Orbit eines der Planeten und dann in Echtzeit runter auf die Oberfläche ist schon irgendwie fett geworden, auch wenn es noch zuckelt und Glitcht. Und wenn man zum Himmel blickt, sieht man sogar das Zentralgestirn. Also nach wie vor nix gefakte Übergänge sondern man könnte es auch ohne Quantum Drive in Echtzeit anfliegen. Das Problem ist wohl vor allem (wie immer bei den PTUs) noch der Netzcode und die Kommunikation mit den Servern.
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CaesarCommodus
Dad Vader

Beitrag von CaesarCommodus »

Alpha 3 ist ja nun für alle verfügbar. Das Ding hat echt Potential :d=:
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Mailman
Kacknerd

Beitrag von Mailman »

Bist du mal an einen Planete rangeflogen? Ich finde das Mega... :help:
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CaesarCommodus
Dad Vader

Beitrag von CaesarCommodus »

Jau, hatte zuviel Trägheit, die Landung hat einen Krater hinterlassen. Wegen eines Bugs dachte ich dann etwa 5 Minuten lang, mein für Echtgeld gekauftes Schiff sei für immer verloren. Naja.
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Mailman
Kacknerd

Beitrag von Mailman »

Alles was man in der Alpha tut wird später auf null gesetzt. Also keine Sorge.


€: Du hast WAS gekauft? :eek:
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Mailman
Kacknerd

Beitrag von Mailman »

:eek:

Und ich dachte schon, ich wäre verrückt mit meiner Freelancer, der Avenger und der Argo :icon16:
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